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Populare last won the day on January 25 2021

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About Populare

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    Captain Crunch
  • Birthday 06/24/96

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  1. 1. Acid Rain HC 2. Violent Storm 3. Death Run HC 4. Blackout HC 5. Calamity HC 6. Frostbite HC 7. Afterlife HC
  2. Track Creator: PopulareTrack Name: The Rift.mvar File or Fileshare GT: no
  3. VOTING CLOSED Congratulations to @Pancake for winning the contest with his track Blue Groove Motopark! Thanks to everyone who forged for this contest and those who voted.
  4. Description We have reached the community voting portion of the 2021 Halo 4 MX Forging Contest! Forgers have spent the last month and a half working on their creations and now is time for you to start picking them apart and deciding on which maps will be your top picks. Before voting please read the voting rules carefully. Voting Instructions, Specifics, and Rules - This contest will utilize instant runoff voting, Instead of the standard 1st/2nd/3rd system with points, you will simply list maps in order of preference. If a single map does not have 50% or more of recorded first-preference votes in the first round, the least-voted map will be eliminated until a map has 50% or more of total votes. Allocation of votes from one round to the next is complicated to explain here, so have a quick read of how IRV works here. - To vote, reply to this topic with your favorite out of the submitted maps, in the order of preference. - Since this contest is using a new system of voting, you will be allowed to vote for your own map if you wish to do so. - You can omit maps from your order of preference if you do not wish to vote for them. - You may not change your vote after voting. - You are not allowed to encourage or pressure others to vote for a certain track. Voting will close 11:59pm ET, February 14th, 2021. Obtaining Maps All .mvar files found in my fileshare. You can go to each respective mapmaker's fileshare on MCC and they may be there for download on any platform. The best opportunity to race on these maps will be in the related tournament here. Rewards Ha, gotem. Votes Populare: 5, 3, 2, 4, 1, 6, 7 Kat2BKittnMe: 3, 4, 1, 6, 5, 7, 2 NukedlceCream: 3, 5, 4, 1, 6, 2, 7 Camonized: 5, 1, 3, 6, 4, 2, 7 Panccake: 3, 1, 4, 5, 6, 2, 7 Platinum: 7, 3, 1, 2, 5, 4, 6 BxA Real Deal D: 5, 4, 1, 3, 7, 6, 2 xTheSully: 3, 1, 5, 4, 6, 2, 7 eNJayDizzle: 3, 1, 5, 4, 6, 7, 2 Winner: Blue Groove Motopark Submissions (total of 7) (1) Roca Roja Motocross by Populare (2) Blergdor Motocross by purpledinosaur0 (3) Blue Groove Motopark by Panccake (4) Enivar Motocross by NukedlceCream (5) Cancelled Motocross by Panccake, Populare, NukedlceCream, Kat2BKittnMe (6) Muddy Hills Moto by Kat2BKittnMe (7) Rabbit Flats Trail by Kat2BKittnMe
  5. Track Creator(s): Panccake, Populare, NukedlceCream, Kat2BKittnMe Track Name: Cancelled Motocross.mvar File or Fileshare GT: yes
  6. Description Your objective is to utilize natural pieces and the terrain of a map in order to forge a motocross track. Build an outdoor motocross track on the natural terrain of a map with a variety of jumps, berms, whoops, sand sections, and big elevation changes. You are not to build an enclosed or tight-cornered track used in HT Supercross. Your forging will be put under the microscope as you try to make your track stand out while managing your object limit. Rules Your track must be made by you. If multiple people were involved in making the track, please give them credit. Multiple map submissions are allowed. Your track must be compatible with Race v2.1. Your track must have the ability to spawn 16 players. Your track must be made on Ravine, Impact, Erosion, or Forge Island. Your track must have motocross elements. Your track must use the natural terrain of the map you are forging on for the majority of the track (or natural pieces). Your track must have a functioning starting gate using the race_gate label. Your track must be longer than 40 seconds. Your track must be started after this contest was posted. Your track must have some aesthetics or a recognizable theme. Your track may not use gravity volumes or mancannons. Judging All tracks forged in good faith will move to voting. Voting will be instant-runoff style. How to Submit Track Creator(s): Track Name: .mvar File or Fileshare GT: Rewards YES Deadline All map submissions must be posted by January 31st, 2021 at 11:59pm ET extended to February 5th, 2021 at 11:59pm ET. Submissions Roca Roja Motocross by Populare (Erosion) Blergdor Motocross by purpledinosaur0 (Erosion) Blue Groove Motopark by Panccake (Ravine) Enivar Motocross by NukedlceCream (Ravine) Cancelled Motocross by Panccake, Populare, NukedlceCream, Kat2BKittnMe (Impact) Muddy Hills Moto by Kat2BKittnMe (Erosion) Rabbit Flats Trail by Kat2BKittnMe (Ravine)
  7. 1. Glaciation 2. Tire and Ice 3. Straights MX
  8. Map Name: Whitehorse MX Gamertag: Populare Link to .mvar download: https://tinyurl.com/y4mxechb
  9. HT Demo Revival This topic details the plan we (myself and Nuked) have laid out for the revival of HT Demo as a functioning squad. In the past, HT Demo has done traditional and pre-planned tournaments under multiple formats. Some have worked and some have not, and many have not lasted for a long period of time. The goal for this revival, and in the longer view for the squad, is to impose a system that hardly requires oversight on anyone’s part and doesn’t restrict the squad to brief (and diminished) revivals controlled by any one person. While the squad has its ups and downs, this system is intended to preserve continuity. Read this topic carefully, as we might add or remove some features. Questions and feedback are encouraged. Initiation of a Tournament The initiation of a tournament will take the shape of an in-between planned and impromptu event. Someone in the community, who we will call the captain, will form a team of 4 - Team A. For the tournament, Team A is the home team This will be important when running a tournament. The captain of Team A will post his team list of 4 people including himself to the Discord channel, and a rough estimate of what day and time they would be willing to compete. (A) Looking for Opponent. Friday/Saturday after 6pm ET. Member1 Member2 Member3 Member4 The community will try to get together to form their own team of 4 to challenge Team A. The captain of Team B will post a response to Team A in the Discord channel with his team list of 4 people including himself. (B) Against Member1’s Team. Saturday 6pm ET. Member5 Member6 Member7 Member8 If negotiation for a specific day or time is needed, that will take place between these two captains and/or their team members outside of the Discord channel. This process can be flexible as needed, can be spontaneous (i.e. within minutes), and can take place using any form of communication method. Other teams can also be formed simultaneously to challenge future Team As but this must be acknowledged only after another team has posted as Team A. Future teams can take the initiative to be Team A by posting their team list first. Team A is reserved for the team who posts their team list first. Team B is reserved for the team who challenges Team A first. Team A is the home team only for one tournament at a time and can continue to be Team A for consecutive tournaments as long as they initiate the tournament first. Once a tournament is completed and results recorded, old team posts will be deleted from the Discord channel and old teams will have to reproduce a new post. This would also be required for back-to-back tournaments and rematches. Teams who cannot find an opponent immediately will have a week to do so, otherwise their post will be deleted. Conducting a Tournament Once Team A and Team B have agreed to a day and time, the lobby will be formed consisting of the team lists agreed upon (on Discord). A member of Team A will be lobby host, but if connection is an issue it can be the lobby’s discretion to decide who is best to host. If the team lists change at all between initiation and the start of the tournament, it must be run by the other captain(s) and agreed upon once again. If disagreed, the tournament is cancelled and Team A can (re)initiate their team list or see if another team will challenge them. You must run the entire tournament with, and only with, your posted team list. No substitutions in the middle of tournaments. If one (or two) people drop out in the middle of the tournament, the team captains can agree to run the rest of the tournament as a 3v3, or else the entire tournament will be null. In-game demo rules will be utilized. Reference the HT Demo rules topic. Only use maps found in the HT Demo Map Database marked with a ‘C’. Team A, unless for reasons agreed upon by both team captains, is host of the lobby. Team A, as home team, will have first pick in map selection. Team B will have second pick. This will alternate until the tournament is completed. Maps are not to be played on twice in a tournament. Teams do not have to disclose what maps they are picking until it is their turn to select one. Each team has one veto for the other team’s map selection. This veto must be sent by the team captain via Discord, or Xbox messages. The team picking the map must then select a new map off the database and that map cannot be used in the same tournament. Tournaments will be best of 7, meaning that the first team to reach 4 undisputed wins in 7 matches wins the tournament. Unless otherwise stated, all races will be 15 laps. Some maps can be negotiated for longer or shorter distances, but this must be understood by both team captains. The rotation of racers is not required. Team captains can rotate their racers if they wish, but it will not be mandated. A team member is able to race all or none of the maps. Teams will be in separate party chats, but team captains may float between party chats to facilitate vetoes and discuss tournament procedures. Team A will keep track of the maps played on and wins/losses. This will be posted to the HT Demo squad forum upon completion of the tournament. Format for posting results can be as simple as the following: Team A Member1 Member2 Member3 Member4 Team B Member5 Member6 Member7 Member8 Map Name, 15-14, Member5 wins Map Name, 15-14, Member1 wins Map Name, 15-14, Member4 wins Map Name, 15-14, Member2 wins Map Name, 15-14, Member1 wins Overall, 4-1, Team A wins Leaderboard and Rank System We have not officially decided the proper way to go about this, but for the time being we ask that Team A record their results as shown in this topic. Perhaps if this system is successful in the long run we can incorporate the results into our own leaderboard with informative statistics. Seasons based on the amount of tournaments completed are also a possibility, but we won’t get ahead of ourselves. We have also made an executive decision to pass on using the tournament system for simplicity. Competitive vs Casual A huge question in response to these announcements might be: what about demo for fun, or casual demo lobbies? There is an obvious answer. You are absolutely permitted to have demo for fun. However, since we are defining what is competitive for squad purposes, we must define what is not competitive. Casual lobbies are what most people would be familiar with when they think of demo - testing new maps, messing around, and lobby hosts having absolute discretion over the lobby. We don’t want to tamper with these activities. In fact, we want to endorse it. The HT Demo map list will be cognizant of casual demo lobbies by inclusion of demo maps not recommended for competitive purposes, but are still acceptable to play demo. Casual demo lobbies and casual demo maps are still considered demo, but for squad purposes these will be unranked and not included on the squad leaderboard.
  10. 1. Raildoors 2. Spam Fritter 3. Lelsuvius
  11. battle tracks

    Respawn at checkpoint.
  12. How much support is there for demo right now? i.e. How many people are willing to make maps/attend tournaments?

    1. Show previous comments  3 more
    2. Kenjamin1 MI

      Kenjamin1 MI

      nobody ever clearly explained demotracks to me... Or told me who has the "official gametype". What does a map need to have?

    3. Populare


      @Kenjamin1 MI I recommend reading the first few sections of this. Basically you have two teams with a racer on each and three blockers on each. The racers try to complete laps while being blocked by the opposing team. Thus, the maps that are played have to be uncheatable and easy to race/block on. There are several examples in the gallery. I haven't bothered to make a guide on how to set up the gametype because there doesn't seem to be a demand at the moment.

    4. Bean05


      I'll definitely race in a tournament. 

      I just don't have the time to forge at the moment really :( 

      Maybe in a month or two.

  13. Ok these are my findings when submitting a map. 1. Map magnet should be called download link, or content browser link. 2. While submitting a map magnet link, you shouldn't be able to proceed without submitting one. *Create a cancel button. *If you submit without a link, no entry should exist. 3. You cannot upload more than one image in the entry process. 4. You cannot edit the images after creating an entry. 5. At any point in the entry submission process, if you exit or press the back button, it will create an entry. Not good because it should delete it if it is incomplete. 6. Not very obvious where to type in the map name, it doesn't look like a text field unless you click on it. ***General user friendliness i.e. retardproofing is not present in submitting a map. You should create a forum topic telling people what to do, it is not as polished as Forgehub - which is not a joke.
  14. http://www.halotracks.org/forum/index.php?app=maps&module=view&section=view&id=2087 @Mad Hatter Halo: MCC did not have this map, Halo 4 did. There's a logo on the map post that is assigned to each map post that tells you what game it is from. This happened across the gallery. Is that simpler for you?