Le Hefe

^Admin
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Le Hefe last won the day on April 22 2018

Le Hefe had the most liked content!

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About Le Hefe

  • Rank
    HaloTracks Owner and HT Supercross Co-Leader
  • Birthday 08/22/92

Contact Methods

  • Gamertag
    Le Hefe
  • AIM
    Jeff Heral
  • Website URL
    http://www.youtube.com/halotracks
  • Skype
    Jeff.Heral

Profile Information

  • Gender
    Male
  • Location
    San Diego, California
  • Interests
    Creating videos, VFX, and being a part of the best racing community of all time!

Recent Profile Visitors

65894 profile views
  1. Love you, too. Stay tuned. Might be some tasty stuff over the horizon.
  2. At this point, y'all'er bumping topics and making the website active. Stop making the website active, or else we'll have to be a fun place to chill again. @Jab Oh my god, shut up.
  3. I don't get a parenthetical next to my name? I'm livid. It never ceases to amaze me that HaloTracks is more than a few lines of code to people. I view this website and this community as a project. A project that I care deeply about and want to succeed when the time is right. It's only when reading through sentiments like this, that I appreciate what HaloTracks means to people. I'm happy that we've been good enough for you, bud. We all enjoy having you around and it's hard to imagine an HT without its best meme: Cameron Looking forward to continuing our adventures together, and thank you. ..also, fuck you.
  4. Oh, we ded af Pleasant tidings in 2018, HaloTracks. The lights are flickering, the air is heavy with dust, there's a dead cockroach in the corner, and mice ate through the plastic covering our furniture. Some might say we're a little worse for wear. Some might say Halo is in a bad shape, but I think we're just getting started... loljk, we ded af Nevertheless, let's get into a super quick update. WHERE WE ARE I'm not going to go in depth on this topic. HaloTracks is currently in its worst spit of activity since the launch of TriggerSmash. Our daily active user count is averaging closer to zero than it is to one. WHAT WE'RE DOING ABOUT IT I want to be as honest as possible with you guys. We have no plans to continue updating the current version of the website. Hatter and I are aware that many issues present on the website prohibit a smooth HaloTracks experience. With the site's current lack of activity and Halo, itself, being in a dark place at the moment, we must simply focus our efforts on projects which help our lives and careers. BUT THERE IS A FUTURE That, however, isn't to say that we've abandoned HaloTracks and our community to its fate. We're a group of Halo players who strive to push through our tribulation, and we've gotten pretty damn good at it. The damage to HaloTracks cannot be ignored, but we can look toward a possible future with Halo Infinite and something most precious which we haven't talked about in depth. Our prrrrrrrecious is HaloTracks version 6.0 and, yes, I can feel your eyes rolling but bear with me here. We have some ambitious goals for 5.0's successor. Allow me to illustrate our primary goals for this project: Ditch Invision Power Board (IPB) for good: The application should be housed within an environment constructed by HaloTracks. Both Invision Power Board's visual and performance issues severely impact our ability to deliver a smooth experience. Moving forward, our community can no longer sit within a third party application or content management system. Deliver a smooth, fast experience within a single-page application: The application should be capable of performing complex tasks without a noticeable drop in performance. To help achieve this, we are developing 6.0 as a single-page application. Essentially, users only load one page upon visiting the website. There are no other pages to the website. Instead, the application will update and re-render application and component states upon user requests or the receipt of relevant data from the database. Think of 6.0 as a living, breathing application that is always performing tasks to ensure that data on the website is synchronized across all user views. Deliver competent user interface/user experience (UI/UX): The application should house a powerful set of features, as well as a streamlined interface which is easy to understand and properly responds to user input and requests. When application and/or component states change and a new render occurs, the change in state should be obvious to the user and not inhibit either the application's performance or interactivity. Provide the HaloTracks community with a framework to continue innovation and encourage competition between Halo communities: The application should provide an innovative take toward how a Halo community can be built and represented. The development and design mindset would, ideally, stretch into other areas of the Halo community and encourage them to be pursuant in the design and development methodology behind our community. The purpose of this is not to sound purposefully arrogant, but rather to foster healthy competition which is vital for the growth and sustainability of the Halo community as a whole. HaloTracks 6.0 should rest upon a healthy framework which enables us to rapidly develop, test, and release new features when required. DEVELOPMENT STATUS As cool, great, and awesome 6.0 sounds, the application is still considerably early in its development. Hatter and I are working at a snail's pace as we focus our efforts toward projects that immediately assist in our career paths. With that said, once 343 releases more information regarding Halo Infinite's launch schedule, development pace may increase in order to sync Halo "6" and 6.0's release. We, however, can not deliver any promises about any aspect of 6.0. This goes from its feature list to a launch date. Essentially, don't get hyped. There's no reason for hype. SHUT UP AND SHOW US WHAT YA GOT Slow down, cowboy. Even though HaloTracks is dead in the water at the moment, Hatter and I still have tremendous confidence about the capabilities of 6.0. It would be damn unfortunate for 6.0's design and features to be implemented anywhere else on the web before its release. Still, this update remains a long way from release. The purpose of this post is to keep you guys informed and to know that we haven't abandoned you. Such as it is, Spartans never die. In the meantime, play some Halo 3 on MCC, don't worry, be happy, and we'll meet again.
  5. I took a crack at reviving the BT gametype. If you want, I can give it to you so you can make it work. The only thing I haven't done is completing respawns on checkpoints.
  6. Regarding the second suggestion, this is already possible but people aren't using the tournament system correctly. You can set up tournaments as a team tournament, and we have colors set up already to choose from. The first question is being addressed in 6.0, but Aaron and I haven't really discussed putting that into 5.0. @Mad Hatter
  7. Sometimes, you can create more intrigue by just having a tournament.
  8. While Cameron's reply doesn't officially represent the thoughts and opinions of the HaloTracks administration ( ) , I can say that we haven't really had an 'odd' Halo game that was on the scope of I01 or P:C. If they're successful games with a strong, creative community, my position would in the realm of, "anything's possible."
  9. Post this as a tournament, dude. I'll help you set it up if you need assistance, as well as getting the word out. I know we can get a pretty dece demo lobby.
  10. @eLantern Complete up to you, man. Star isn't active anymore and no one has expressed interest in the squad :)
  11. @eLantern I agree. The squad leader position for DRL is open. If you wanted to give a shot at running it, she's all yours. Get a few people interested, and I'll help you get started.
  12. @Kenjamin1 MI The rules don't specify that you can only submit one map, but I'd play it safe. They may not intend to allow for multiple submissions, and could reject maps accordingly. I'm not privy to their decision making, so this is just conjecture. Not an official statement from ForgeHub's contest runners.
  13. We've partnered up with ForgeHub to host a map contest! Read more...

    1. Show previous comments  1 more
    2. ShaddoBlade

      ShaddoBlade

      So, uh, how does one forge in Halo 5? XD

    3. Le Hefe

      Le Hefe

      From my experience, with a controller. The controls are different than any other Halo, but they begin to make sense the more you use it.

    4. Masta Hippie

      Masta Hippie

      You can also forge with a mouse and keyboard now though.