Le Hefe

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Le Hefe last won the day on April 22

Le Hefe had the most liked content!

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About Le Hefe

  • Rank
    HaloTracks Owner and HT Supercross Co-Leader
  • Birthday 08/22/92

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    Le Hefe
  • AIM
    Jeff Heral
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  • Location
    San Diego, California
  • Interests
    Creating videos, VFX, and being a part of the best racing community of all time!

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  1. I took a crack at reviving the BT gametype. If you want, I can give it to you so you can make it work. The only thing I haven't done is completing respawns on checkpoints.
  2. Regarding the second suggestion, this is already possible but people aren't using the tournament system correctly. You can set up tournaments as a team tournament, and we have colors set up already to choose from. The first question is being addressed in 6.0, but Aaron and I haven't really discussed putting that into 5.0. @Mad Hatter
  3. Sometimes, you can create more intrigue by just having a tournament.
  4. While Cameron's reply doesn't officially represent the thoughts and opinions of the HaloTracks administration ( ) , I can say that we haven't really had an 'odd' Halo game that was on the scope of I01 or P:C. If they're successful games with a strong, creative community, my position would in the realm of, "anything's possible."
  5. Post this as a tournament, dude. I'll help you set it up if you need assistance, as well as getting the word out. I know we can get a pretty dece demo lobby.
  6. @eLantern Complete up to you, man. Star isn't active anymore and no one has expressed interest in the squad :)
  7. @eLantern I agree. The squad leader position for DRL is open. If you wanted to give a shot at running it, she's all yours. Get a few people interested, and I'll help you get started.
  8. @Kenjamin1 MI The rules don't specify that you can only submit one map, but I'd play it safe. They may not intend to allow for multiple submissions, and could reject maps accordingly. I'm not privy to their decision making, so this is just conjecture. Not an official statement from ForgeHub's contest runners.
  9. We've partnered up with ForgeHub to host a map contest! Read more...

    1. Show previous comments  1 more
    2. ShaddoBlade


      So, uh, how does one forge in Halo 5? XD

    3. Le Hefe

      Le Hefe

      From my experience, with a controller. The controls are different than any other Halo, but they begin to make sense the more you use it.

    4. Masta Hippie

      Masta Hippie

      You can also forge with a mouse and keyboard now though.

  10. Banner by ForgeHub This article includes content and information from ForgeHub's original article. HaloTracks is not the author, nor contributed to the authoring of that announcement. In a family reunion, of sorts, HaloTracks has partnered with ForgeHub to bring their first map contest of 2018 to fruition. This contest pits your ability to make a track that is both visually stunning and delivers a fun experience with a a high replay value. Details are as follows (as is from ForgeHub). What is it? The ForgeHub Grand Prix Aesthetic Race Contest (or ForgeHub Grand Prix for short) is the first of many contests the pit crew at ForgeHub will head in 2018. It's also the first since the Extermination contest of 2017 to be birthed, raised and nurtured by your tender loving staff themselves. In this test of speed and momentum, submissions will be judged equally on their aesthetics and tracks, meaning that a perfect marriage of both will see you crossing that finish line ahead of the competition. In the rest of this article, I will be detailing the specifics on how to ensure your racetrack is in our top gear. When is it? A schedule is being finalized right now for all you rookie racers looking to get your tires moving. Below is an up-to-date version of the schedule. Official Contest Submission Date Begins 12:00 AM EST - Friday, January 19th, 2018 Contest Submission Closes 11:59 P.M EST - Monday, February 19th, 2018 Judging begins the final week of February. Who is Involved? Unlike our previously hosted contest, The ForgeHub Grand Prix is being hosted by a panel of four ForgeHub Staffers and one very special guest, who feels right at home here with us. Without further ado, our judging panel is... -BaconMedia- -Ducain23- -Shooty Person- -Sir Iron Wolf- And Special Guest, the Owner of HaloTracks.org -Le Hefe- Below you can find the rubric for how maps will be judged, which has been constructed from the ground up to prevent subjectivity in the judging process. How Will my Map be Judged? There will be FIVE total categories in which you may score points for your map. Each category is worth an equal 20 points, and the five categories are all based around the principle features your map will have: A Racetrack and Aesthetics. - Theme - How well does your map capture the intended theme? Are there sounds? Is there fitting lighting? A custom skybox? All of these are suggestions to improve your score in this category. Your theme may be an original concept OR it may also be a remake or re-imagination of an existing theme seen in Halo or other media. You will NOT be scored less for using an unoriginal theme, but you may be judged more critically if you do not capture said theme in a familiar way. - Construction/Piece Usage - Does your map maintain it's quality of appearance throughout? Or are some sections lacking in order to boost the look of others? If so, is this an appropriate trade-off? Are pieces obvious? Do you disguise your pieces well enough to merge them seamlessly into your crafted environment? Are there floating pieces/holes in your environment? Noticeable construction errors? - Integration With Track - Does your environment effect your playspace (racetrack)? Maps that incorporate their tracks into the environment will score significantly higher than maps that create a simple floating track. If your track isn't fully integrated, does it at least match the overall theme? - Functionality - Does your racetrack run smoothly? Are there any unintentional bumps or odd angles? Is your racetrack too difficult to be casually enjoyed? The objective is not to create a strong challenge, but instead to provide a setting where players can enjoy themselves. Please note that Framerate will NOT effect your score in any way short of causing a catastrophic error in the map's playability. (Causing a jump to become unreadable, causing racers to repeatedly die in a specific area, etc.) - Track Design/Layout - Is your racetrack exciting without being too difficult? Does it create a fun atmosphere catering to both casual and veteran players? Are there any unique or exciting gimmicks? Scripted events? Overall, this category exists to ask the question "Is this race fun?" To recap, each judge will rate each category on a scale of 1-20 (1 being an overall failure to include any elements of the category, a 20 being an exceptional and groundbreaking measure). At the end, each judge will tally their score to give the maps and overall 1-100 rating. The judges will compare their 1-100 overall score and a formula will be preformed to find the true average (or mean) for each map. This will be the map's final score. The three maps with the highest total scores at the end of the competition will place 1st, 2nd, and 3rd. Which brings the next question. What do you get? What do I get When I Win? The true winners in this competition are the judges, as they get to have fun playing through a plethora of exciting community maps. But as far as contestants go, there will be THREE winners in this contest. 3rd place Prize -$100 USD- 2nd place Prize -$150 USD- 1st place Prize -$250 USD- What Else Should I Know? Here are some key bullet points and guidelines for this contest, think of this section as a FAQ, and the more questions you ask down below, the more we will update this section. Your objective is to design a LOOPED race. This means a map with several laps around a circuit, NOT a point-to-point race similar to the ending of Halo: Combat Evolved. This is a choice made to provide a smaller, repeating track so you may increase your visuals and focus on aesthetics more freely. You may use your vehicle of choice from the following: Warthog (any), Mongoose, Banshee, Wasp, Ghost. Your map MUST be able to support up to AT LEAST 5 racers in whichever vehicle you choose. Prefabs with the scripts and tutorials on how to set up the Race Gametype will be provided closer to the submission date opens. Using another forger's aesthetic published prefabs is PROHIBITED. This is a contest based heavily around visuals and any map that is caught using another forger's prefab will be requested to make the change or be immediately eliminated. Your map MUST be started AFTER this announcement. Yes, THIS announcement! Meaning you don't have to wait until the submission date to start throwing together ideas, you may begin right this very moment, but you'll have to hold off until 12:00 A.M EST on Friday, January 19th to submit. As always, lets keep it civil and classy. Anything that violates our Code of Conduct will be removed, and the author may be placed on a blacklist prohibiting them from entering our contests.
  11. Happy Birthday, Masta!

    1. Masta Hippie

      Masta Hippie

      Thanks buddy. And happy death defiance day to you!

  12. battle tracks

    @xEasyTargetx Yeah, I've thought about that. I think I can also stop players from spawning if there are other teams in the checkpoint. What I'm thinking is changing the way checkpoints are done. So that they're not prerequisites for getting points from completing a lap, and just as alternating spawn points that trigger when players enter... if that makes sense.
  13. I'm working on a Battle Tracks gametype for Halo 5, and am wondering exactly how to do new vehicle spawns. Typically, a new vehicle will spawn when both players on a team die. So, for the sake of argument, let's treat new spawns as if a team consisted of one player. With that in mind, where should teams respawn after a total death? Should they respawn in a designated spawn area at the beginning of the track, or at the last checkpoint the team passed through? Currently, the Battle Tracks gametype is not set up for checkpoints, but that's something I can always add. There are some caveats to doing either of these spawn mechanics. Respawning at a starting area can clutter the beginning portions of the track. Meaning, the majority of kills/deaths are going to be near the start of the track. This makes prioritizing weapon pickups less important, as landing some BR shots off spawn grants a higher probability of a kill. Respawning at a checkpoint mitigates (but will not totally eliminate) cluster near the start of the track, but there's still a catch to this type of spawning. Namely, a Mongoose spawning in front of any racer... which is pretty annoying. This does, however, contribute to the distribution of teams throughout the race. Meaning, weapon pickups and ranged advantages become more important during the race. If you have any questions about how the gametype currently works, I'm happy to answer. Otherwise, I look forward to your input!
  14. Oh, sign me the F up son
  15. Dec 9th should work fine for me