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  • HaloTracks Squads

Found 1 result

  1. I'm working on a Battle Tracks gametype for Halo 5, and am wondering exactly how to do new vehicle spawns. Typically, a new vehicle will spawn when both players on a team die. So, for the sake of argument, let's treat new spawns as if a team consisted of one player. With that in mind, where should teams respawn after a total death? Should they respawn in a designated spawn area at the beginning of the track, or at the last checkpoint the team passed through? Currently, the Battle Tracks gametype is not set up for checkpoints, but that's something I can always add. There are some caveats to doing either of these spawn mechanics. Respawning at a starting area can clutter the beginning portions of the track. Meaning, the majority of kills/deaths are going to be near the start of the track. This makes prioritizing weapon pickups less important, as landing some BR shots off spawn grants a higher probability of a kill. Respawning at a checkpoint mitigates (but will not totally eliminate) cluster near the start of the track, but there's still a catch to this type of spawning. Namely, a Mongoose spawning in front of any racer... which is pretty annoying. This does, however, contribute to the distribution of teams throughout the race. Meaning, weapon pickups and ranged advantages become more important during the race. If you have any questions about how the gametype currently works, I'm happy to answer. Otherwise, I look forward to your input!