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Welcome Halotracks forgers! Demotracks is making a comeback as most of us are in quarantine from the rest of the world. It was a true learning experience to learn how to make a demo tracks, after many failures finally came success. Looking to expand the epic fun demo-tracks list. So without further ado, lets have a Demotracks Forge-Off. Deadline: Start Date: Saturday May 2nd End Date: Sunday May 17th Testing/Judging: Start Date: TBD - Early map submissions may be tested Earlier Judges TBD Prizes: 1ST - TBD 2ND - TBD 3RD - TBD Note there will be prizes, just not decided upon at this moment. Rules: 1) Must be a Fresh-Start Map from date of this post 2) Co-Forge is allowed (please be sure to identify the authors) 3) Must have Blocker Shortcuts and be identified as such so that the racer can't take them and cheat 4) Must have kill boundaries in spots where racers/blockers are not suppose to be (better gameplay experience) 5) Must be a H2A Map 6) Finished Map must be posted on Halotracks "under Demotracks". Please be creative with your post, sell your awesome map! View the below video for any information pertaining on demotrack requirements and/or just an idea of what it is if you new here: Hope to see some old school forgers return from the dead. Happy Forging!
Demo Forge Off Voting Rules of Voting: Everybody that votes is required to vote 3 maps total. (3 Points for 1st Pick, 2 Points for 2nd Pick, and 1 Point for 3rd Pick. While this voting topic is open to anyone and everyone, (even Contest Forgers), it is preferred that voters voting have played these demotracks at least once. Voting will commence this week. Voting Period ends Saturday June 20th (11:59 EST). Raildoors Created By: NukedlceCream & Rob Chokes A fast and tight turning map with many blind corners. While the racer has an opportunity for a shortcut and a small window of opportunity to hide behind several golf balls to avoid complete blocker contact for a more difficult lap reset, the blockers have several crates that can be moved to assist in a blockade. Also, there is a risky cannon man to take out the opponent and more likely yourself, take in account the risk to reward. Reset Created By: xv Reflex II Another fantastic well thought out track by xv Reflex II. This track features fun traps that can be set by the blockers to ruin the racers day. Of course, if the racer does not fall for the obvious, you can bet that every lap will be a challenge from the many types of attacks available to fellow blockers. Enjoy the rainbow hall at a glance or a whole minute as this colorful landscape is a huge blocker attraction. Where death doesn’t hit you, time certainly will. Mt. Lelsuvius Created By: xDangles25x Another very cool map by xDangles25x built on a volcano where occasionally racers and blockers alike can find themselves in a lava pit. Very run route for the racer with two racer shortcuts, of which one has significantly more risk. Blocker shortcuts are placed well providing an advanced reaction to where the racer may be for a decent block. Spam Fritter Created By: Bean05 & Possante Train Station scenic demotrack. Features trains, boats, and automobiles. The main attraction where the trains are located is just what you would expect to see in a train station. This track flows nicely from the walkways to the train track itself. Blockers have ample opportunity to block on every section if timed right. A simple route with an appeasing aesthetical appeal. Artifact Created By: Superior Forger & Tote Trays A fast and competitive route that requires team coordination to really see its full potential. Main racer setback and whole purpose of the aesthetic appeal includes the crystal that shatters to oblivion when a racer is forced down the hole. This track was forged to enforce a “zero death” policy, so team work is best advised to make the best of what you are given.
Browsing through old posts encouraged me to make this topic and I have a feeling the community would love to take part in a nostalgia binge. So, what were your favourite racetracks from each Halo game? List your top 3 favourite tracks of any genre from any Halo game you've played. Just don't pick your own content. Feel free to elaborate on what made each track your favourite. 3. Quasar - Halo 3 - Battle Tracks - x DREAM 76 x BattleTracks was what I'd play in a custom game lobby for an audience unfamiliar with racetracks. BT felt like a great way of connecting racers and non-racers alike and Quasar was a great track to help showcase what racetracks were all about. It was fast, smooth and always a great time for everybody. 2. Requiem 2.3 - Halo 3 - Supercross - Le Hefe H3 SX tracks were more of an experiment for their time and they were very difficult to produce. Few tracks could nail down SX in H3 and I thought this was one of them. I originally didn't enjoy Requiem when I first played it, but I learned to appreciate it's difficulty as time went on. I even spin a few laps from time to time when I hop on my 360. 1. Corners V3.1 - Halo 3 - Terrain - WhiskeyWarm Corners was a no brainer, as I feel it represents the epitome of what a terrain track should be; ridiculously fast, incredibly technical and have amazing flow. While there were a lot of H3 terrain tracks I enjoyed, such as Golden (WhiskeyWarm), Snowblind V2 (Bomberman 914) and In Deseharah (Hatter is Mad), there was something special about Corners. Over the many years I played corners, every race was intense and highly competitive.