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  • HaloTracks Squads

Found 2 results

  1. The tourney is gonna happen. Even if just two teams, I'm gonna host some fun! As I have been reviewing the maps and the gametype for multiple teams, I find that the awesome prefab setup by AnonFriction has much different gameplay than the version I was trying to make with IC Entropy, AddiCT3d 2CHa0s and some friends. The AF gt has extra player shielding and normal movement and wacky abilities ON. Mine has normal shielding and slowed movement with NO wacky stuff. The difference is noticeable when you are OFF your vehicle and moving on foot, to get back on, or to try to troll like a punk. Do we agree on player traits when a driver/passenger are off vehicle in a game? AF seems to be in the "NO getting OFF your ride" camp. He even included a clever kill-system with his hill and control brain prefab. It comes with an instant killzone and two connected and scripted teleporters which cycle on and off. This gives you 2 maybe 3 seconds to get back on before the killzone activates and ZAP! He uses 500% shields and health, so when on foot, unless you take a rocket to the face, you probably keep walking. Mine (and I may be remembering RR wrong), is from the "Fall OFF, or exit, you ARE a TARGET!" camp. You move REAL slow, you can't jump, you are a slow moving target and vulnerable to damage and death. None of the maps I have setup use the auto-killzone, maybe because I figured slow moving Spartans on foot aren't scoring points, are likely to get blown-up, and Can Get Splattered when hit by a vehicle! ...Oh so satisfying! But, when it comes to the tournament I want to be sure all participants AGREE on how the Player Traits are set. Settings that we have set up differently (other settings are nearly identical [I use 10% assassination]). SETTING -- AF's vers. -- JAMN's vers. Vehicle -- corp GunGoose (golden goose) -- oni GG; vehicle is indestructible (protecting occupants) as set in game map settings. Primary -- SPNKr prime -- ad Victorian; Secondary -- tarturaus gavel -- scourge of fire. Genades -- 6 Frag. -- 1f &1s; both use infinite ammo, NOT Using bottomless clip. Weapon Damage - 100%; Melee/knkbk - 200%/400%; Gren.Dmg./knkbk - 200%/300% Shields -- 500% -- 100%; Health -- 500% -- 100%; Dmg Res. -- 200% -- 100%. Radar HUD -- OFF -- ON w/150% radius; Wacky stuff (thrust-charge-pound) -- ON -- OFF. Movement -- 100% -- 50% with 80% on fwd/back/strafe/jump/clamb. 110% gravity. Post some opinions below, PLEASE... I have a tournament to run this Friday!!! *Sign-Up now at HaloTracks 5.0 ! ! *update - I'm editing the OP with HIGHLIGHT on settings we'll use in FEB.17 Tournament. I have the gametype searchable in my files - 'RR by AF 4 HT FEB 17' - https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Kenjamin1 MI#ugc_halo-5-guardians_xbox-one_gamevariant_Kenjamin1 MI_c583db4b-31cd-446b-9307-62607c8948a9
  2. For the primary weapon, my vote is for the rocket launcher that has the biggest kick.