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smm2010

Aurora Oceanis

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au12.jpg

Creator: smm2010

Track Name: Aurora Oceanis

Map Name: Forge World

Gametypes Supported: Race, Battle Snipes, Battle Lasers

Description:

Aurora Oceanis is my newest Battle Track for Halo: Reach. The main feature of this map is a large jump as the end of the track that gives you about three seconds of air time. I decided to create the large jump due to the lack of diversity in skytracks. Nonetheless, the entire track flows well with the large jump. Now onto the pictures and don't forget to download the map!

Pictures:

au14.jpg

au15.jpg

What inspired your creation?

I wanted to incorporate a large and smooth jump into a Battle Track, which is something I have yet to see in Reach.

How long did it take you to create this track?

I'd have to say about 30 hours in a two-week timeframe.

What aspect of the track took you the longest to get right?

Definitely the jump. I was frustrated that the jump wasn't working half the time, so I ended up adjusting the lip several times to ensure smooth sailing almost every time.

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I need to get back into battle tracks. I have not had a good game on this map yet, but I did take it for a quick spin and it looks to be a great battle track. Good job smm!

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Haven't played battle tracks on this track yet but i enjoy racing on this track, well made and amazingly smooth

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