
Creator: Jeffh3962
Track Name: Jotunheim
Map Name: Ragnarok
Supported Gametypes: RACETRACKS
Description: Jotunheim is a terrain racetrack on Ragnarok that combines old elements with some new ones. While perhaps it's not completely original, this racetrack earned a feature due to how racing on it never gets stale with the help of Jotunheim's decorative bordering, fast paced laps and somewhat challenging paths. The track features a very smooth man cannon boost throughout the longest stretch of water and a jump/shortcut at the end of the track. Steps were taken to make the track as uncheatable as possible, so watch out for those pesky kill barriers if you decide to try and "forge" your own path. Congratulations to Jeffh3962 on winning his first feature on HaloTracks!


Interview
What inspired your creation?
Honestly, I just knew that I was one of the best Forgers to ever grace the game of Halo so it's no stretch to say that I was my own inspiration. I remember waking up one morning to gaze at the hulk of masculinity that is, well, me (duh) and deciding I'd make a featured map on HaloTracks. It's not every day you get to be easily the best looking cat around and still have the ability to love yourself more than everyone else does.
In all seriousness, I wanted to contribute to the contest for which I forged the track for! I've never done a terrain track, so a lot of things I looked at to guide me through Jotunheim's creation process were thoroughly inspired by some of my favorite tracks on Valhalla.
About how long did it take you to create?
Over a three-day time span, but forging time was more of something like 10-12 ours or so. I did a lot of messing around and wanting to find smooth, but somewhat challenging paths through Ragnarok.
What aspect took the longest to get right?
Easily the last jump, which is supposed to break but I'm finding out that it takes too much effort to do so (2nd version, anyone?). Getting the distance was easy and something that was never an issue. The angle and softness of the landing are what made that last part strenuous.
Original Map Thread

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