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Le Hefe

battle tracks
Battle Tracks Spawn Location

Question

I'm working on a Battle Tracks gametype for Halo 5, and am wondering exactly how to do new vehicle spawns. Typically, a new vehicle will spawn when both players on a team die. So, for the sake of argument, let's treat new spawns as if a team consisted of one player.

With that in mind, where should teams respawn after a total death?

 

Should they respawn in a designated spawn area at the beginning of the track, or at the last checkpoint the team passed through?

 

Currently, the Battle Tracks gametype is not set up for checkpoints, but that's something I can always add. There are some caveats to doing either of these spawn mechanics.

Respawning at a starting area can clutter the beginning portions of the track. Meaning, the majority of kills/deaths are going to be near the start of the track. This makes prioritizing weapon pickups less important, as landing some BR shots off spawn grants a higher probability of a kill.

Respawning at a checkpoint mitigates (but will not totally eliminate) cluster near the start of the track, but there's still a catch to this type of spawning. Namely, a Mongoose spawning in front of any racer... which is pretty annoying. This does, however, contribute to the distribution of teams throughout the race. Meaning, weapon pickups and ranged advantages become more important during the race.

 

If you have any questions about how the gametype currently works, I'm happy to answer. Otherwise, I look forward to your input!

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I agree with da Edwyrdo. Respawn us at checkpoints plz.

If you're worried about spawning on people why not just make little spawn pockets on the track off to the side?

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@xEasyTargetx Yeah, I've thought about that. I think I can also stop players from spawning if there are other teams in the checkpoint.

What I'm thinking is changing the way checkpoints are done. So that they're not prerequisites for getting points from completing a lap, and just as alternating spawn points that trigger when players enter... if that makes sense.

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28 minutes ago, Le Hefe said:

@xEasyTargetx Yeah, I've thought about that. I think I can also stop players from spawning if there are other teams in the checkpoint.

What I'm thinking is changing the way checkpoints are done. So that they're not prerequisites for getting points from completing a lap, and just as alternating spawn points that trigger when players enter... if that makes sense.

that makes sense

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