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Le Hefe

HaloTracks Update - 17 August 2018

4 posts in this topic


Oh, we ded af


Pleasant tidings in 2018, HaloTracks. The lights are flickering, the air is heavy with dust, there's a dead cockroach in the corner, and mice ate through the plastic covering our furniture. Some might say we're a little worse for wear. Some might say Halo is in a bad shape, but I think we're just getting started...
loljk, we ded af

Nevertheless, let's get into a super quick update.



I'm not going to go in depth on this topic. HaloTracks is currently in its worst spit of activity since the launch of TriggerSmash. Our daily active user count is averaging closer to zero than it is to one.



I want to be as honest as possible with you guys. We have no plans to continue updating the current version of the website. Hatter and I are aware that many issues present on the website prohibit a smooth HaloTracks experience. With the site's current lack of activity and Halo, itself, being in a dark place at the moment, we must simply focus our efforts on projects which help our lives and careers.



That, however, isn't to say that we've abandoned HaloTracks and our community to its fate. We're a group of Halo players who strive to push through our tribulation, and we've gotten pretty damn good at it. The damage to HaloTracks cannot be ignored, but we can look toward a possible future with Halo Infinite and something most precious which we haven't talked about in depth.

Our prrrrrrrecious is HaloTracks version 6.0 and, yes, I can feel your eyes rolling but bear with me here.

We have some ambitious goals for 5.0's successor. Allow me to illustrate our primary goals for this project:

  1. Ditch Invision Power Board (IPB) for good:

    The application should be housed within an environment constructed by HaloTracks. Both Invision Power Board's visual and performance issues severely impact our ability to deliver a smooth experience. Moving forward, our community can no longer sit within a third party application or content management system.

  2. Deliver a smooth, fast experience within a single-page application:

    The application should be capable of performing complex tasks without a noticeable drop in performance. To help achieve this, we are developing 6.0 as a single-page application. Essentially, users only load one page upon visiting the website. There are no other pages to the website. Instead, the application will update and re-render application and component states upon user requests or the receipt of relevant data from the database.

    Think of 6.0 as a living, breathing application that is always performing tasks to ensure that data on the website is synchronized across all user views.

  3. Deliver competent user interface/user experience (UI/UX):

    The application should house a powerful set of features, as well as a streamlined interface which is easy to understand and properly responds to user input and requests. When application and/or component states change and a new render occurs, the change in state should be obvious to the user and not inhibit either the application's performance or interactivity.

  4. Provide the HaloTracks community with a framework to continue innovation and encourage competition between Halo communities:

    The application should provide an innovative take toward how a Halo community can be built and represented. The development and design mindset would, ideally, stretch into other areas of the Halo community and encourage them to be pursuant in the design and development methodology behind our community. The purpose of this is not to sound purposefully arrogant, but rather to foster healthy competition which is vital for the growth and sustainability of the Halo community as a whole.

    HaloTracks 6.0 should rest upon a healthy framework which enables us to rapidly develop, test, and release new features when required.



As cool, great, and awesome 6.0 sounds, the application is still considerably early in its development. Hatter and I are working at a snail's pace as we focus our efforts toward projects that immediately assist in our career paths.

With that said, once 343 releases more information regarding Halo Infinite's launch schedule, development pace may increase in order to sync Halo "6" and 6.0's release.

We, however, can not deliver any promises about any aspect of 6.0. This goes from its feature list to a launch date. Essentially, don't get hyped. There's no reason for hype.



Slow down, cowboy. Even though HaloTracks is dead in the water at the moment, Hatter and I still have tremendous confidence about the capabilities of 6.0. It would be damn unfortunate for 6.0's design and features to be implemented anywhere else on the web before its release.

Still, this update remains a long way from release. The purpose of this post is to keep you guys informed and to know that we haven't abandoned you. Such as it is, Spartans never die.

In the meantime, play some Halo 3 on MCC, don't worry, be happy, and we'll meet again.

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For some odd and wheelchair special reason I thought we switched over from IPB to vBulletin when the site was revamped. Whoops lol. 

It really sucks to see HT as dead as it is right now. Hell, does Halo 5 even have a Race gametype? I only played it within maybe the first couple weeks after it launched and I haven't touched it since so I haven't been bothered to check, you know, since 343 decided to put out this monstrosity of a Halo game that essentially killed the entire franchise and buried it in a shallow grave with no tombstone.

If only we could go back to the glory days of Halo 3 and Reach. If only...


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On 2/26/2019 at 10:14 AM, jbpressure66 said:

W o w. I really decided to come back at a bad time. Still love you Jeff

Love you, too. Stay tuned. Might be some tasty stuff over the horizon.

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